Through applying such mechanics, uniqueness of each and evey playthrough was ensured. The dungeons the players explore are randomly shaped, as well as all the weapons, items and monsters they encounter are randomly distributed. makes references to the classics of the genre also by making use of elements borrowed from typical roguelikes. The goal of the hero is to reach level 10, when they traverse through a mysterious portal and the final boss fight begins.Īpart from presenting the players with characteristic, old-school visuals, Crawl for PC, SWITCH and etc. Interestingly, when another player takes over the role of the hero, they keep both the items and experience gathered by the predecessor. Obviously, the game features also different kinds of armor and weaponry, randomly placed in different corners of the dungeon. resembles classic hack'n'slash games rewarding the player with skill improvements as they gain experience and level up. In terms of the mechanics, Crawl for PC, SWITCH and etc.
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